Children in Korea have access to the digital world like never before. South Korea is at the forefront of technology, and many educational startups in Korea are leveraging technology to help children learn. They are creating interactive games, online teaching platforms, and even robots to help children learn while having fun. These educational startups in Korea are doing well in assisting parents to equip their children with the proper knowledge as they look to stay competitive in the Korean education system. Competition and studying hard have been the standard in Korea for decades. These startups in the education space are looking to change that by offering children something not only educational but also entertaining. Educational Startups in Korea for Childhood Development Enuma Enuma creates learning solutions that allow all children to gain confidence and independence while building foundational skills. They are committed to every child's success, including children with special needs or without resources. Some of the most popular products include Todo Math and Todo English. Combined, they have over 8 million downloads worldwide. Therefore, with Todo Match, learners can solve mathematical problems as if they were a game. Enuma won the 1st prize during the Global Learning Xprize competition in 2019. Elon Musk sponsored the contest. Enuma has gotten over $22 million in venture capital funding. Jaranda Korean EdTech Startup Jaranda is a platform that offers one-on-one private teaching for children in Korea. Jaranda uses data analysis to ensure they have the highest quality instructors on their platform. In addition, they have over 17,000 after-school instructors called "Jaranda Planners." Jaranda Planners teach kids ranging from 4 to 13 years old. Moreover, customers arrange a time for the instructor to visit their home for private one-to-one teaching. Just under 80% of their customers are repeat customers. In addition, they got $750,000 in funding from Kakao Ventures and 500 Startups, putting their total budget to $2.5 million for their series A round. ROBOTRY Korean EdTech startup ROBOTRY teaches people about mechanical engineering through moving paper toy robots. They use these paper toy robots to educate children about robotics. In addition, ROBOTRY has a wide selection of robot characters that educates children about robotics, manufacturing, design, and problem-solving. Furthermore, they offer lessons on robot/mechanical engineering concepts, machine design, and even the fundamentals of planning. Hodoo Labs Hodoo Labs are the creators of Walnut English. It is a specialized program for learning to speak English. It uses a 3D immersive environment where the user becomes the protagonist of a story. They learn English by talking with the characters and leading the story. Therefore it is perfect for improving Elementary students' English conversation/communication skills. Moreover, they recently raised their Series A funding of $9.2 million from NPX Capital, Dawon Asset Management, SBC, Alpenroute Asset Management, and Posco Technology Investment. Moreover, they have a mobile app in called Hodoo English. On the app, parents can check their children's real-time learning progress and analysis. Hilokal Hilokal allows children from around the world to learn language socially. Children can practice their target language with native speakers through the hilokal app. The app lets children meet exciting people worldwide via live audio calls. However, those not yet ready to speak can choose to be listeners and just send chat messages, images, or emojis. Think of Hilokal as the Clubhouse for children. Children interested in practicing speaking can join as speakers or create their audio table. Simple moderation tools make it easy to keep their environment the way they want. In addition, the app also offers private language cafes, instant translations, and learning insights for parents. GeniRobot GeniRobot helps children learn to code through design and inventing. They developed GENIBOT, an educational coding robot for young learners of all ages and levels. They can learn basic coding with physical cards instead of computers. These physical OID coding cards are used to program GENIBOT via the cloud. It uses a LIMS platform for its cloud-based interactive coding education solution. It allows for two-way communication for educators and students to utilize GENIBOT in one-to-one or group classes, in person, or remotely. Therefore, instructors can control each student's GENIBOT in real-time, no matter where the student is located in the world. In addition, they also offer GENICAM, which can be combined with GENIBOT's movement capability to enable autonomous driving. It's the perfect tool for AI coding education.